Fleischer Studios
  • Home
  • About Us
  • History
  • Theater
  • GIFs
  • Filmography
  • Blog
Picture
Surrealism
An interview with Ray Pointer: Part Four
Just in time for Halloween, the fourth and final installment of our interview with Ray Pointer, author of The Art and Inventions of Max Fleischer, focuses on the Surrealism found in so many Fleischer cartoons, and why we shouldn't let it get in the way of enjoying the opportunity to be amused.
Read more of our interview with Ray Pointer
Part One
Part Two
Part Three

Jane: Fleischer animation is often referred to as surreal. How did this come about?
Ray: Well, first of all, that seems to be something that people have read into the cartoons in the last 30 years. What's interesting about the Surrealism that pops up in the Fleischer cartoons is the question of what should be considered the source of these elements and images. Surrealism started after World War I and continued to advance in the early 1920s. At the time it was considered "avant-garde," something practiced by artists in more intellectual circles. When you consider that the majority of the people working in the animation industry then had no education beyond high school, it's doubtful that they had much consciousness of surrealism as an art movement. Yet many surreal elements do appear in Fleischer films: the dreamlike content, the contradictions of reality. This sort of thinking was a reflection of Max's concept that, as he often stated, "If it can be done in real life, it isn't animation."
Jane: That's interesting.  So would you say that Max was largely the influence in terms of the Surrealism of the Fleischer Studios cartoons?
Picture
Bimbo and Betty Boop in "Barnacle Bill" (1930) demonstrate Max's maxim that "if it can be done in real life, it isn't animation."
Ray: It's possible, especially since he was interested in German Expressionistic Cinema. Your dad mentioned being taken to see The Cabinet of Dr. Caligari when he was a boy. This film is completely Surrealistic by definition, right down to the Art Direction. It seems that this Art Direction influenced many of the backgrounds of the early sound Fleischer cartoons with their combination of naturalistic rendering with warped perspective. The most famous of the Surrealists of course was Salvador Dali. But the Fleischer cartoons never got as extreme with melted watches or airborne women's breasts. What's interesting about this is that Disney hired Dali to develop Destino, a high art  concept film that was never completed in Disney's life time. I think it was abandoned because it was too extreme for Disney's audience. ​

Picture
Picture
A comparison of the images above from "Bimbo's Initiation" (1933) with the two images to the right from "The Cabinet of Dr. Caligari" (1920) show the influence of German Expressionism on the Fleischer style.


​Jane: So it would seem that what is seen today as Surrealism in Max's cartoons was unique to them, right?
Ray: Well, it was certainly one of the things that made them a standout. But it was not exclusive to the Fleischer cartoons. The silent Felix the Cat cartoons under the "influence" of Otto Messmer were probably more intentionally Surrealistic. And, because animation was a small industry at the time, animators sometimes changed studios, bringing with them what they had learned so there was a great deal of cross-pollination of concepts and techniques. 
Jane: What are examples of what we see today as "Surrealism" in these cartoons?  

Ray: Well, aside from the generalization about "dreamlike" imagery, there were things like inanimate objects coming to life. This was quite common in Fleischer cartoons, more than what you saw in Disney's cartoons.
Jane: Yes, it seems that Disney was focused more on capturing realism than Max was.

Ray:
 Well, yes and no. First, Max's entry into animation was based on capturing realistic animation through his first invention, the Rotoscope. But he managed to go beyond just the literal use of the realistic action with things evolving out of a sort of organic progression. ​
Disney used this on rare occasions, and of course, several of Disney's Silly Symphonies brought inanimate objects to life. (The Skeleton Dance, Flowers and Trees, Broken Toys, Cookie Carnival.) But these were used within the concept of a fantasy world and not in contrast to reality. Max, however, was using the animated inanimate object concept a decade earlier.
​Jane: What examples of that can you cite?

Ray: A few that come to mind immediately are in Bubbles (1922) where The Clown sees morphing reflections in a big bubble. Another is seen in Ko-Ko The Kop (1927) where Ko-Ko starts to kiss a pretty girl standing in a window, and the image morphs into his kissing Fitz, the dog. In fact, this cartoon probably is the most "surrealistic" in the series with its cross-cutting between Max in reality and Ko-Ko in the pen and ink world constantly changing from one thing to another, then cutting to showing Max cranking the Pan background. This also represents Max's position as the artist/inventor who made the cartoons possible. 
Picture
Picture
Inanimate objects become animate in "Ha! Ha! Ha!"

Footage from Bubbles courtesy of Ray Pointer
The Betty Boop cartoons of the early 1930s continued the use of animating the inanimate as well. This was downplayed in the Popeye cartoons, which mostly made use of the device to symbolize Popeye's strength. In this use, it was more of a character element and clearly motivated where other uses were merely a visual gag for its own sake. This reminds me of a gag used in Ko-Ko Hot After It where Ko-Ko comes to a cliff and lassos a stump on an opposite cliff, pulling them together, and continuing on his path. This was repeated in the first Popeye cartoon with greater logic because it was in character and less of a visual gag for its own sake.  ​
Jane: That's funny how you narrow in on the tendencies to over-analyze things these days.

Ray: Yes, it reminds me of Walt Whitman's poem, When I Heard the Learn'd Astronomer. Too much effort can be wasted analyzing these things and the enjoyment is totally missed. You have people today going into great study trying to figure out the "meaning" of a lot of these things. I find that rather unfortunate because they miss the point since it was nothing more than imaginative amusement. That, to me, is what it meant.
Visit our YouTube Channel!
Picture

Read more of our interview with Ray Pointer
Part One
Part Two
Part Three

PictureRay Pointer
Ray Pointer “rolled off the Assembly Line" at Henry Ford Hospital on July 4, 1952.  He attended Special Ability Art classes at The Detroit Institute of Arts, and graduated from Cass Technical High School, earning a Commercial Art degree.  He attended Wayne State University and the University of Southern California, Department of Cinema/Television.

A self-taught filmmaker, Ray experimented with animation from 1963 to 1973, with his first professional exposure at The Jam Handy Organization in Detroit.  And in 1973, he received the first Student Oscar for the cartoon short, Goldnavel. 

Ray served in the U.S. Navy as a Motion Picture Specialist, serving in a junior officer’s position as Producer for Navy Broadcasting in Washington D.C. During this period, he received The Gold Screen Award from the National Association of Government Communicators for the animated television spots: Pride and Professionalism and Shore Patrol.

In the 1990s, Ray was active in the Animation Renaissance on the west coast, as an Assistant Animator and Storyboard Artist for Film Roman, DIC Entertainment, Hanna-Barbera, Universal, Disney Interactive, Fred Wolf Films, MGM, and Nickelodeon, where he advanced to Animation Director. In 1996, Ray became an active member of The Animation Peer Group of The Television Academy of Arts and Sciences.  Since 2009, Ray has been an Adjunct Professor in Digital Media at Kendall College of Art and design in Grand Rapids, Michigan. In 2000, Ray began assembling a selection of the early Max Fleischer Out of the Inkwell and Ko-Ko Song Car-tunes films, which are available on DVD from his web site, www.inkwellimagesink.com.

To learn more about Ray Pointer's search for Out of the Inkwell films - check out:
  • Finding Koko
  • TraditionalAnimation.com
© TM & © 2023 Fleischer Studios, Inc. 
Press & Media Inquiries: [email protected]
Licensing & Product Inquiries: Global Icons
General Information: [email protected]
​Terms of Use | Privacy Policy
License Betty Boop through Global Icons, Inc.
Picture
BettyBoop.com
Betty Boop on Instagram
Betty Boop on Facebook
​Betty Boop on Pinterest
  • Home
  • About Us
  • History
  • Theater
  • GIFs
  • Filmography
  • Blog